Meme Coin Valley (2024)
Meme Coin Valley was a mobile/web3 prototype built around the MrMiggles memecoin, designed to drive engagement through a playful, Stardew Valley-inspired experience with pet collection and light combat systems. The project focused on creating a strong emotional connection between users and the brand through interactive gameplay.
My role centered on rapidly developing wireframes that mapped the user journey while iterating on systems to improve retention, engagement, and immersion. Working in an early, constantly evolving design environment required quick adaptation, as features shifted frequently and a more stylized, cartoon-driven UI direction pushed beyond my typical design approach.
The project was ultimately cancelled, but it served as a fast-paced exploration of user-driven design within an emerging web3 space.
Software Used
skills Used
UI/UX Design
wireframing
usability testing
User Interface
Pet Management Interface
A centralized pet management screen that surfaces key information, stats, rank, equipment, and abilities, while enabling quick swapping through a slide-out roster and tab-based navigation.
HUD
A mobile-optimized HUD that prioritizes clarity and accessibility, combining pet status, movement, quick items, and core actions into a clean, thumb-friendly layout.
Shop Interface
A streamlined store experience designed to support progression and self-expression, allowing players to browse and purchase pets, cosmetics, and utility items with clear visual hierarchy.