District 32 (2024-25)
District 32 is an Unreal 5 project designed and developed in house at Reboot Interactive. My role on this ongoing project is multi-faceted. I was tasked with designing and implementing a foundational set of mechanics, abilities, and features to get our Tech Demo ready for release. I designed and developed all of the player facing interfaces, including several diegetic interface elements.
Currently, I handle the documentation, assist with the QA efforts, and design and develop any new UI integrations the team needs.
The development of this project is ongoing, and we do not have a planned release date as of yet.
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